Clash Yard

The Myth

Three stories every child in this world grows up hearing, handed down, they say, from long before there was writing.

A cave painting of three figures: a robed woman with raised arms under stars, a striding walker, and a seated figure bent over a tablet.

The Three Ancestors

Before memory, before names, before time itself, there were three.

Saga, the eldest, made the world and the Order that runs it — people and every living thing, day and night, life and death, the turning of the seasons, and the words and numbers by which they are known.

Fuga, her brother, has walked the world ever since and has never once stopped. He sees every oath kept and every oath broken. He does not judge. He remembers.

Darga, the youngest, sits still and thinks, always. When the turning ages leave the Order no longer fitting the world, he quietly remakes it.

A cave painting of five figures in a row: a shadowed one, one among growing plants, a walker with a staff, one standing guard with raised hands, and one closing a vessel.

The Five Principles

When the world was finished, Saga saw how deep people run, and how difficult. So she divided the part of her Order that concerns them into five, and gave each to one of her five children.

Noga keeps what is hidden — secrets, dreams, prayer, passion, and everything still possible.

Vega gives beginnings: life, love, the meeting of people, hope, and the will to try.

Elga lights the road, and helps you choose which one to walk.

Jaga holds strength — of arm, of nerve, of imagination, of restraint — and teaches that strength exists to stand in front of others.

Sarga gives endings: a bond, a role, an attachment, an endurance. The end of a life is death — and death is what brings gratitude, acceptance, what is handed on, and release.

A cave painting of players in three rows: throwing and catching, grappling, and running with a ball.

The Birth of Clash Yard

Long ago the world was full of quarrels. Every time something had to be decided, people fought over it and blood was spilled, and still the quarrelling never ended.

The three saw it, and pitied them, and gave them a new way to settle things.

Saga set the lines, to draw the first field.

Fuga raised the players who would stand on that field.

Darga set down the rule and playbook they would play by.

The ground where Saga set that first line is still there, at the end of the world. People call it the First Yard.

The field, the players, and the rule.

The game born of those three, people came to call Clash Yard.

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