Privacy Policy
Clash Yard, published by Hoot Hall LLC · Last updated 16 August 2026
Authoritative version. The Japanese text of this page is the authoritative one. This English version is provided for convenience; if the two differ, the Japanese version governs. 日本語版
In summary: playing Clash Yard needs no account. Your progress is stored on our servers under a randomly generated ID. Linking that save to your own Apple or Google account is optional; if you do, that email address is stored on our servers. Gameplay data is aggregated, with no individual identified, and used to improve the game. If you would rather not contribute yours, you can opt out on the settings screen. There is no advertising in this game, and no personal data is ever shared with advertisers.
What we store, and why
| What | Why | Where |
|---|---|---|
| A random player ID | To attach your save on our servers to something. It is a random string assigned when the app signs in, and uses nothing from your name, email, phone number or advertising identifier. | Our servers |
| Your game progress — roster, team name, items, the images you set for your team and players, and so on | Needed so your data carries over when you reinstall the app or change device. It saves itself as you play. You can delete your progress from both the device and our servers in one go, from the settings screen. | Our servers |
| Device name | Shown only to you, so a restore prompt can say which device a save came from. | Our servers |
| Email address | Only if you choose to link a save to an Apple or Google account, in which case the store shares the address with us. Used to restore your save on a new device and to answer you if you get in touch. | Our servers |
| Gameplay records (for aggregate analysis) | Stored separately from your progress, for the purpose of improving the game. The data is deleted automatically after 400 days. If you would rather not contribute yours, you can opt out on the settings screen. | Our servers |
| Settings — sound effects, language choice, and similar | These stay on your device and are never uploaded. | Your device only |
What we do not do
- No advertising, and no advertising identifier (IDFA) is requested or used.
- No cross-app or cross-site tracking. No ad networks, no attribution SDKs, no profiling.
- No selling of data, and no sharing for advertising or marketing. There are only two exceptions: Google Firebase, which stores data on our behalf (below), and disclosure we are legally required to make.
- No account is required to play, and we never ask for your name, phone number or date of birth. An email address reaches us only if you choose to link a save — see below.
- No access to your contacts, location, microphone, or camera.
- No marketing email, no newsletters, no push campaigns. Even if you link an Apple or Google account, we use the address for nothing but replying when you contact us and identifying your save.
Gameplay records, for aggregate analysis
To make the game better, we count what happens across all players — for example, finding the stages many people struggle to clear, so we can adjust the difficulty. This is not tracking what any one person does.
Records are filed under the same random ID as your save, but nothing you type — a team name, a player name — is ever recorded.
If you would rather not contribute yours to this, you can opt out on the settings screen. Opting out changes nothing about how the game plays. The data is deleted automatically after 400 days. In the EEA (which includes the EU), the UK and Switzerland we ask first and record nothing until you agree.
Access to the photos on your device
If you choose to set a team crest or a player photo, the app asks permission to open the photos on your device. It reads only the single image you pick. That image is kept as part of your progress, including on our servers, so it survives a change of device. It is used inside the game only.
Purchases
Purchases are handled entirely by the App Store (Apple) or Google Play (Google). Your card, your store account and your billing address are nothing to do with us — the store only tells the app whether a purchase succeeded. What you bought is recorded in your save. By the design of the stores, buying something never passes us your email address.
Linking a save
By default your save is attached to a random ID. That protects your privacy, but if you delete the app the ID can be lost with it — and then the save can no longer be matched to you, and the progress you had cannot be brought back.
The same is true of playing on a different device — a new phone, or moving from a phone to a tablet. By default your progress does not come with you.
For those cases you need to link your save to an Apple ID or a Google account you already have. Linking is optional, but we recommend it if you would rather not worry about any of this.
If you link, the only thing the store passes us is the registered email address. No password, no contacts, no profile. If you use Apple's Hide My Email, we receive a relay address instead.
About our servers
Clash Yard uses Google Firebase to store saves and gameplay records. The data sits on servers in Japan (asia-northeast1), so if you play from outside Japan it is transferred there. Japan is a country the European Commission and the UK recognise as providing adequate data protection. For players in the EEA, the UK and Switzerland, we store saves as necessary to provide the game (performance of contract) and record gameplay only with your consent. You have the right to lodge a complaint with the data protection authority where you live. The contact form is a Google Form. What you send and the email address you give are kept to answer your enquiry and deleted once there is no longer a reason to keep them. For how Google handles the data, see Firebase's privacy information.
How long we keep data, and deleting it
Your progress is saved as you play, on the device and on our servers, and is kept until you delete it. You can do that from the app's settings screen, which removes it from both the device and the servers.
The gameplay records we collect separately, for analysis, are deleted automatically after 400 days.
How it is protected
Data is encrypted in transit and at rest. Access is restricted to the people who need it to run the service, and those accounts require two-factor authentication.
Children
Clash Yard is suitable for all ages. We never ask for a name, date of birth or contact details, and there is no advertising or behavioural profiling. Gameplay events (numbers only) are used solely to tune stages and prevent abuse, whatever the player's age. For children under 13, save linking (which shares an email address with us) should be done by a parent or guardian. If we learn we have collected a child's personal information, we will delete it.
Your rights over your data
Depending on where you live — for example under the GDPR in the EU and UK, or under California law — you have the right to ask what we hold about you, to have it corrected, to have it deleted, to receive a copy in a portable form, and to object to or restrict how it is used. To exercise any of these, email us with the player ID from the game’s settings screen and your team name — or, if you have linked a save, just write from the linked address. We answer these requests free of charge.
Exercising your rights under the law
Rights the law gives you — a copy of what we hold, for instance — are exercised through the contact form. To confirm the request is yours we need the player ID shown on the game's settings screen and your team name, both of them. It is worth keeping a note of the two somewhere others cannot see.
Changes to this policy
We may revise this policy. When the way we handle data changes, this page is updated before the version that changes it ships, and the date at the top changes with it. The current version always lives here. If a change is significant, we will also post it on our X account and say so in the game. If we begin anything that needs your consent, we will ask you for it in the game.
Contact
Hoot Hall LLC · contact form
Clash Yard